![]() By using your action and 5 bullets, you can force all creatures in a cone the size of the weapon's first range increment to make a Dexterity saving throw, with the save DC equal to 8 + your Dexterity modifier (+ your Proficiency bonus if proficient). Automatic firearms can rapidly fire multiple pieces of ammunition. These properties assumes that firearms are muzzle loaded or tube fed, and semiautomatic.Īutomatic. Additionally, these properties may be added to firearms via modifications. The following is a list of the properties unique to firearms, with the property being listed next to the firearm that has it in the Firearms table. Given how extraordinarily different firearms are from swords, axes, bows, and other weapons seen in 5e, firearms have their own unique properties. A majority of a Wizard's time rarely goes towards anything but studies and practice, leading them to have little more than a basic understanding on firearm use. Though they may have trained prior to gaining their powers, the gaining of such rarely leads to skill with firearms. ![]() Even though they wield inborn magic, Sorcerers tend to have a fail safe. Rogues are proficient with Pistols and Rifles. Assassins or just petty thieves, Rogues kill all the same, but prefer to do so silently or from a ways away. Rangers are proficient with Pistols and Rifles. Defenders of civilization and nature alike, what Rangers wield varies, but tends to be capable at a distance. Paladins have proficiency with Pistols and Revolvers. Dispensers of holy justice, paladins tend to smite while in melee, yet they are capable warriors regardless. As hand-to-hand and melee combat specialists, monks do not gain proficiency with fire arms. Masters of all weapons, Fighters have proficiency with Pistols, Revolvers, Rifles, and Shotguns. Their dislike of metal and all things mechanical and civilized leads Druids to gain no proficiency with firearms.įighter. Clerics are proficient with Revolvers and Shotguns.ĭruid. Though religion may stand in the way of violence, most Clerics have no issue using force, though they are selective. ![]() Due to their tendency towards skill in everything, Bards gain proficiency with Pistols and Revolvers.Ĭleric. Given their propensity towards martial melee combat, Barbarians gain no firearm proficiencies.īard. The following is a list of the classes in the Player's Handbook for 5e and their firearm proficiencies.īarbarian. In the case of firearms, most often this proficiency involves pistols but can involve the harder to use, but stronger, firearms such as rifles or Gatling guns. Much as seen with the pre-existing weapons in 5e, classes may provide you with weapon proficiencies. The following pages detail the many firearms and their rules. Optional Rules.10Ĭredits.11Ĭhange Log.12Ĭlasses and practice give way to skill with firearms, something which is likely to shape your character. Modifications Table.5įorced Fire.6įorced Enchantments.6Īrcane Misfire Table.6Īmmunition.7Īmmunition Table.7Įxplosives and Grenades.8Įxplosives and Grenades Table.8įeats.9 Properties.3įirearms and Artillery Table.3 ![]()
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